6. POA Techniques
6.3 Collaborative Games
Guide to Product Ownership Analysis
Purpose
Collaborative games encourage participants to collectively build shared understanding, trust, and team spirit. These games can be used for:
- Elicitation,
- Prioritization,
- Risk assessment,
- Knowledge sharing,
- Problem-solving,
- Decision-making, and
- Planning.
Games engage and provide team members with a safe space to express themselves. Collaborative games usually involve cross-functional members, the extended product team, and customers, depending on the intent of the game. Several types of collaborative games are used:
- Team-Building Games:
- Aimed at developing team spirit and trust.
- Designed for team members to bond and help each other. They may or may not have product objectives associated with them.
- Prioritization Games:
- Aimed at a group of stakeholders to prioritize product features for iterations and releases.
- The $100 test is an example. During the activity, participants are asked to spend $100 on a list of proposed features. It helps team members identify the most important features.
- Stakeholder Analysis Games:
- Aimed at analyzing stakeholders and their disposition towards the product.
- The "friend or foe game" is an example. Participants are asked to discuss and identify whether a stakeholder would support various product build or team activities.
- Problem-Solving Games:
- Participants are asked to address a situation or a problem. For example, a semantic environment mapping can be used to analyze a situation in various ways:
- Rules,
- Touchpoints,
- Actors,
- Environment, and
- Keywords.
- Participants are asked to address a situation or a problem. For example, a semantic environment mapping can be used to analyze a situation in various ways:
- Games for Product Perception:
- Designed to elicit a response from customers, stakeholders, or other participants, about the product:
- Discover what excites them about the product,
- Assess value propositions, or
- Identify emotional appeal.
- Example Games:
- 2 Brains - Tell It and Sell It,
- Product box,
- Elevator pitch, and
- Sound bites.
- Designed to elicit a response from customers, stakeholders, or other participants, about the product:
| POA Domain | Collaborative Games |
| Applying Foundational Concepts |
|
| Cultivate Customer Intimacy |
|
| Engage the Whole Team |
|
| Make an Impact |
|
| Deliver Often |
|
| Learn Fast |
|
| Obsess About Value |
|